Ceci est une ancienne révision du document !
Ce fichier est un “dump mémoire” du jeu, il n'est pas compressé ni crypté; on y retrouve la meme structure que dans le code source.
0x0000 - 0x7fff | 256×128 tile codes top-left=0x0000 |
0x8000 - 0x8013 unit | type 01:builder 02:tank 03:heavy tank |
0x8014 - | constructions type 14:Headquarters 15:Radar 16 19:factory 1A:Missile Silo |
0x8080 - | enemy constructions type 21:HQ 22:Gun Tower |
0x8100 - 0x8113 unit | X position |
0x8114 - | constructions X position |
0x8180 - | enemy constructions X position |
0x8200 - 0x8213 unit | Y position |
0x8214 - | constructions Y position |
0x8280 - | enemy construction Y position |
0x8700 - 0x873f life | values for units and constructions |
0x8740 - 0x876f ~ un | known area |
0x8780 - 0x87bf enem | y lifes for units and constructions (guess) |
0x87c0 - 0x8fff | ~ unknown area |
0x8910 - | missile silo fill up |
0x9000 - | 0x31 = green 0x32= ice 0x33=desert |
0x9001 - | current selected unit |
0x9002 - | Difficulty 0 1 2 |
0x9003 - | Mine |
0x9004 - | Gas |
0x9005 - | Energy |
0x9006 - 0x900f ~ un | known area |
0x9010 - | ms |
0x9011 - | ~ unknown area |
0x9012 - | Second |
0x9013 - | Minute |
0x9014 - | Hour |