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        <title>Nox-Rhea WiKi - back2root:archives:denthor</title>
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        <item>
            <title>part-01</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-01?rev=1751893624&amp;do=diff</link>
            <description>PART 01 : MCGA

Hi there! This is Denthor of ASPHYXIA, AKA Grant Smith. This training program is aimed at all those budding young demo coders out there. I am assuming that the reader is fairly young, has a bit of basic Std. 6 math
under his belt, has done a bit of programming before, probably in BASIC, and wants to learn how to write a demo all of his/her own.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:07:04 +0000</pubDate>
        </item>
        <item>
            <title>part-02</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-02?rev=1751893667&amp;do=diff</link>
            <description>PART 02 : Colors palette

Hi there again! This is Grant Smith, AKA Denthor of ASPHYXIA. This is the second part of my Training Program for new programmers. I have only had a lukewarm response to my first part of the trainer series ...

remember, if I don&#039;t hear from you, I will assume that you are all dead and will stop writing the series</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:07:47 +0000</pubDate>
        </item>
        <item>
            <title>part-03</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-03?rev=1751893703&amp;do=diff</link>
            <description>PART 03 : Lines and circles

Greetings! This is the third part of the VGA Trainer series! Sorry it took so long to get out, but I had a running battle with the traffic department for three days to get my car registered, and then the MailBox went down. Ahh, well, life stinks. Anyway, today will do some things vital to most programs : Lines and circles.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:08:23 +0000</pubDate>
        </item>
        <item>
            <title>part-04</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-04?rev=1751893750&amp;do=diff</link>
            <description>PART 04 : Virtual Screen

Howdy all! Welcome to the fourth part of this trainer series! It&#039;s a little late, but I am sure you will find that the wait was worth it, becase today I am going to show you how to use a very powerful tool : Virtual Screens.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:09:10 +0000</pubDate>
        </item>
        <item>
            <title>part-05</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-05?rev=1751893791&amp;do=diff</link>
            <description>PART 05 : Scrolling Saga

Hello! This is Denthor here with the 5 part of the ASPHYXIA VGA Trainer Series : The Scrolling Saga. I have had many requests for information on scrolling, so I decided to make it this weeks topic. Note that I do make reference to my recently released program TEXTER5, which should be available from wherever you get this message. (Note to Sysops : If you put the trainer series up on your boards, please add WORMIE.ZIP and TEXTER5.ZIP as they
both suppliment this series)</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:09:51 +0000</pubDate>
        </item>
        <item>
            <title>part-06</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-06?rev=1751893808&amp;do=diff</link>
            <description>PART 06 : Pregenerated arrays

Hi there! I&#039;m back, with the latest part in the series : Pregenerated arrays. This is a fairly simple concept that can treble the speed of your code, so have a look.

I still suggest that if you haven&#039;t got a copy of TEXTER that you get it.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:10:08 +0000</pubDate>
        </item>
        <item>
            <title>part-07</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-07?rev=1751893863&amp;do=diff</link>
            <description>PART 07 : Animations

Introduction

Hello! By popular request, this part is all about animation. I will be going over three methods of doing animation on a PC, and will concerntrate specifically on one, which will be demonstrated in the attached sample code.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:11:03 +0000</pubDate>
        </item>
        <item>
            <title>part-08</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-08?rev=1751893973&amp;do=diff</link>
            <description>PART 08 : Optimization

Hello everybody! Christmas is over, the last of the chocolates have been eaten, so it&#039;s time to get on with this, the eighth part of the ASPHYXIA Demo Trainer Series. This particular part is primarily about 3-D, but also includes a bit on optimisation.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:12:53 +0000</pubDate>
        </item>
        <item>
            <title>part-09</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-09?rev=1630843798&amp;do=diff</link>
            <description>PART 09 : Draw Polygons

Hi there! ASPHYXIA is BACK with our first MegaDemo, Psycho Neurosis! A paltry 1.3MB download is all it takes to see the group from Durbs first major production! We are quite proud of it, and think you should see it ;)

Secondly, I released a small little trainer (a trainerette</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 05 Sep 2021 12:09:58 +0000</pubDate>
        </item>
        <item>
            <title>part-10</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-10?rev=1751893551&amp;do=diff</link>
            <description>PART 10 : ModeX and above

Wow! The trainer has finally reached part 10! This will also be the first part introduced simultaneously to local BBS&#039;s and the INTERNET at the same time! Yes folks, I put up a copy of previous tutorials onto various ftp sites, and awaited the flames saying that the net.gurus already knew this stuff, and why was I wasting disk space! The flames did not appear (well, except for one), and I got some messages saying keep it up, so from now on I will upload all future trai…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 13:05:51 +0000</pubDate>
        </item>
        <item>
            <title>part-11</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-11?rev=1751898039&amp;do=diff</link>
            <description>PART 11 : Crossfade

Hello again everybody!

The reason _this_ one is delayed (every single trainer has been so far ;)) is mainly due to a birthday (my 19th), and numerous tests at the university (ugh!).  But anyway, here it is. The sample program this time is on cross-fading. The reason for this is that many people have commented that I should be moving over to a few basic demo effects now that we have most of the basics of VGA programming.  I was also thinking of either doing sound in a future…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:20:39 +0000</pubDate>
        </item>
        <item>
            <title>part-12</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-12?rev=1751898059&amp;do=diff</link>
            <description>PART 12 : Full Screen Scrolling

Hello! :-)

Well, a lot has happened since the last trainer, which is the reason for the amazingly long delay. First, the elections. These were quite easy actually, I went and watched a move (Demolition Man) (Election day special, all movies R2, which is about 50 US cents), then went and voted after most voters had gone home, so no long lines</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:20:59 +0000</pubDate>
        </item>
        <item>
            <title>part-13</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-13?rev=1751898075&amp;do=diff</link>
            <description>PART 13 : 3D Starsfield

Hello again! Here I am, cooped up at home, recovering from my illness with nothing to do, so of course it is the perfect time to write another trainer! After the long delay between parts 11 and 12, two trainers in two days doesn&#039;t sound like a bad idea.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:21:15 +0000</pubDate>
        </item>
        <item>
            <title>part-14</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-14?rev=1751898166&amp;do=diff</link>
            <description>PART 14 : Glenzing and faster Polygons

Hello there. Exams are just around the corner (again :( ), so I thought I better get round to doing the next trainer. As usual, there seems to have been a big delay between this one and the last one... sorry about that</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:22:46 +0000</pubDate>
        </item>
        <item>
            <title>part-15</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-15?rev=1753573795&amp;do=diff</link>
            <description>PART 15 : Plasma

Hello again. As you can see, this tut is very soon after the last one. 

This is because of two reasons ...

	*  The PCGPE ][ will be out soon, so I thought I would make sure I have more then just four new trainers for it, and 
	*  I am usually so late between tuts, I thought I would make up for it.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 26 Jul 2025 23:49:55 +0000</pubDate>
        </item>
        <item>
            <title>part-16</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-16?rev=1751898213&amp;do=diff</link>
            <description>PART 16 : scalling

Hi there. This trainer is on the scaling of an arbitrary sized bitmap to screen in two dimensions. The sample program seems to work quite quickly, and the code is document. The scaling procedure is however totally in
assembler ...</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:23:33 +0000</pubDate>
        </item>
        <item>
            <title>part-17</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-17?rev=1751898243&amp;do=diff</link>
            <description>PART 17 : Pixel Morphing

Hi there everybody. It&#039;s a new year, but the parties are over and it&#039;s time to get coding again!

My mailserver died. Various sysadmins decided it was time to upgrade the OS, and wound up nuking the hard drive :-( ... this means that request-list is not working at the moment, and I have probably lost lots of mail.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:24:03 +0000</pubDate>
        </item>
        <item>
            <title>part-18</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-18?rev=1751898277&amp;do=diff</link>
            <description>PART 18 : File compression

Welcome back! I know, I know, you all all shocked that this tut is out so soon after the last one, but the reason for this is that I want to have Tut 20 out by the time PCGPE ][ is released. I probably won&#039;t get that far, but
I&#039;ll try! ;)</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:24:37 +0000</pubDate>
        </item>
        <item>
            <title>part-19</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-19?rev=1751898297&amp;do=diff</link>
            <description>PART 19 : Assembler for dummies

Hi there. As promised in Tut 18, this trainer is on assembler. For those people who already know assembler quite well, this tut is also on the flame effect.

Okay, here is the total list of ways to get my trainers :</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:24:57 +0000</pubDate>
        </item>
        <item>
            <title>part-20</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-20?rev=1751898312&amp;do=diff</link>
            <description>PART 20 : Faces sorting

Hi all! It has been a _long_ time since my last trainer (as I am sure many of you have noticed) A lot has happened between now and the last trainer...
but for once I won&#039;t bore you with the details ;) I do have a full time job though, coding C++ applications.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:25:12 +0000</pubDate>
        </item>
        <item>
            <title>part-21</title>
            <link>https://wiki.nox-rhea.org/back2root/archives/denthor/part-21?rev=1751898325&amp;do=diff</link>
            <description>PART 21 : Textures mapping

Hi there! It&#039;s been quite a long time (again) since the last tutorial ... I&#039;ll bet some of you had given up one me ;-)

Today is my 21st birthday, so I decided it would be the perfect time to finish up this trainer which I have been meaning to send out for weeks. It&#039;s on texure mapping. I know, I know, I said light sourcing, then gourad, then texture mapping, but I got enough mail (a deluge in fact ;) telling me to do texure mapping</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Mon, 07 Jul 2025 14:25:25 +0000</pubDate>
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