Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
back2root:archives:duke3d:mapster32 [2023/05/20 22:54] – [Tableau] frater | back2root:archives:duke3d:mapster32 [2023/05/20 23:17] (Version actuelle) – [Tableau] frater | ||
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Ligne 226: | Ligne 226: | ||
^ KP_PLUS+ALT+CTRL | ^ KP_PLUS+ALT+CTRL | ||
// Note: ALT, CTRL, SHIFT are modifiers so they work with mouse too. // | // Note: ALT, CTRL, SHIFT are modifiers so they work with mouse too. // | ||
- | ===== 3D mode tile selector reference ===== | ||
- | After pressing V in 3D mode, the editor enters tile browsing. | ||
- | ^3Keys: | + | ^ |
- | KP_/ Zoom in | + | ^ E |Toggle sector texture expansion |
- | KP_* Zoom out | + | ^ R |Toggle sector texture relativity alignment |
- | UP/ | + | ^ R |Cycle sprite aligment between: wall aligned, floor aligned, view aligned |
- | G Go to specified tile | + | ^ ' |
- | U Go to start of user defined art (3584) | + | ^ F |Flip the current object |
- | A Go to start of Atomic edition' | + | ^ F+ALT |Set the first wall of sector |
- | E Go to start of extended art (6144, 9216) | + | {{tablelayout? |
+ | ^ | ||
+ | ^ | ||
+ | ^ PAGE UP+CTRL | ||
+ | ^ PAGE DN+CTRL | ||
+ | ^ +CTRL | Speed up movement | ||
+ | ^ +END | Slow down movement | ||
+ | ^ +HOME | Slow down movement even more | | ||
+ | // Note: CTRL, HOME, END are modifiers, so they work with the mouse too. // | ||
- | V Select | + | ^ ' |
- | T | + | ^ ' |
- | Z Tile zoom | + | ^ ' |
- | ESC Cancel | + | ^ ' |
- | ENTER Accept | + | ^ ' |
+ | ^ ' | ||
+ | ^ ' | ||
+ | ^ ' | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
- | ^3Mouse: | + | ^ LENTER+CTRL+SHIFT |Autoshade wall | |
- | LEFT select | + | ^ ' |
- | CTRL+WHEEL zoom | + | ^ |
- | WHEEL | + | ^ |
- | RIGHT | + | ^ |
- | ===== Sector effector reference ===== | + | ^ ' |
- | | + | ^ ' |
- | 1 : Pivot Sprite | + | ^ |
- | 2 : Earthquake | + | {{tablelayout? |
- | 3 : Random Lights After Shot Out | + | ^ S+CTRL |
- | | + | ^ L+CTRL |
- | | + | |
- | 7 : Teleporter | + | |
- | | + | |
- | | + | |
- | 10 : Door Auto Close (Hitag = Delay) | + | |
- | 11 : Rotate Sector Door | + | |
- | 12 : Light Switch | + | |
- | 13 : C-9 Explosive | + | |
- | 14 : Subway Car | + | |
- | 15 : Slide Door (ST 25) | + | |
- | 16 : Rotate Reactor Sector | + | |
- | 17 : Elevator Transport (ST 15) | + | |
- | 18 : Incremental Sector Rise/Fall | + | |
- | 19 : Explosion Lowers Ceiling | + | |
- | 20 : Stretch (ST 27) | + | |
- | 21 : Drop Floor (ST 28) | + | |
- | 22 : Teeth Door Prong (ST 29) | + | |
- | 23 : One-Way Teleporter Destination | + | |
- | 24 : Conveyor Belt or Water Current | + | |
- | 25 : Engine Piston | + | |
- | 27 : Demo Camera | + | |
- | 28 : Lightning | + | |
- | 29 : Float (for Waves) | + | |
- | 30 : Two-Way Train (ST 31) | + | |
- | 31 : Floor Rise/Fall | + | |
- | 32 : Ceiling Rise/Fall | + | |
- | 33 : Earthquake Debris | + | |
- | 36 : Projectile Shooter | + | |
- | ===== Sector tag reference ===== | + | ^ |
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
- | | + | ^ |
- | 2 : Underwater (SE 7) | + | ^ ALT+C |Replace all tiles in the map with the clipboard |
- | | + | |
- | 15 : Elevator Transport (SE 17) | + | |
- | 16 : Elevator Platform Down | + | |
- | 17 : Elevator Platform Up | + | |
- | 18 : Elevator Down | + | |
- | 19 : Elevator Up | + | |
- | 20 : Ceiling Door | + | |
- | 21 : Floor Door | + | |
- | 22 : Splitting Door | + | |
- | 23 : Swinging Door | + | |
- | 25 : Sliding Door (SE 15) | + | |
- | 26 : Splitting Star Trek Door | + | |
- | 27 : Stretch (SE 20) | + | |
- | 28 : Drop Floor (SE 21) | + | |
- | 29 : Teeth Door Prong (SE 22) | + | |
- | 30 : Rotate and Rise Bridge | + | |
- | 31 : Two-Way Train (SE 30) | + | |
- | 10+++ : One-Time Sound | + | |
- | 32767 : Secret Room | + | |
- | 65534 : End Of Level with Message (sector hitag: sound #) | + | |
- | 65535 : End Of Level | + | |
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | |||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | |||
+ | ^ / | ||
+ | ^ / | ||
+ | |||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ^ | ||
+ | ===== 3D mode tile selector reference ===== | ||
+ | After pressing V in 3D mode, the editor enters tile browsing. | ||
+ | |||
+ | **Keys:** | ||
+ | {{tablelayout? | ||
+ | ^ KP_/ | Zoom in | | ||
+ | ^ KP_* | Zoom out | | ||
+ | ^ UP/ | ||
+ | ^ G | Go to specified tile | | ||
+ | ^ U | Go to start of user defined art (3584) | ||
+ | ^ A | Go to start of Atomic edition' | ||
+ | ^ E | Go to start of extended art (6144, 9216) | | ||
+ | |||
+ | ^ V |Select from all tiles | | ||
+ | ^ T |Select from pre-defined tileset (tiles.cfg) | ||
+ | ^ Z |Tile zoom | | ||
+ | ^ ESC |Cancel | ||
+ | ^ ENTER |Accept | ||
+ | |||
+ | **Mouse:** | ||
+ | ^ LEFT |select | ||
+ | ^ CTRL+WHEEL | ||
+ | ^ WHEEL | ||
+ | ^ RIGHT | ||
+ | ===== Sector effector reference ===== | ||
+ | {{tablelayout? | ||
+ | ^ effect ID ^ Description | ||
+ | | 0 | Rotating Sector | ||
+ | | 1 | Pivot Sprite for SE 0 | | ||
+ | | 2 | Earthquake | ||
+ | | 3 | Random Lights After Shot Out | | ||
+ | | 4 | Random Lights | ||
+ | | 6 | Subway | ||
+ | | 7 | Teleporter | ||
+ | | 8 | Up Open Door Lights | ||
+ | | 9 | Down Open Door Lights | ||
+ | | 10 | Door Auto Close (Hitag = Delay) | ||
+ | | 11 | Rotate Sector Door | | ||
+ | | 12 | Light Switch | ||
+ | | 13 | C-9 Explosive | ||
+ | | 14 | Subway Car | | ||
+ | | 15 | Slide Door (ST 25) | | ||
+ | | 16 | Rotate Reactor Sector | ||
+ | | 17 | Elevator Transport (ST 15) | | ||
+ | | 18 | Incremental Sector Rise/ | ||
+ | | 19 | Explosion Lowers Ceiling | ||
+ | | 20 | Stretch (ST 27) | | ||
+ | | 21 | Drop Floor (ST 28) | | ||
+ | | 22 | Teeth Door Prong (ST 29) | | ||
+ | | 23 | One-Way Teleporter Destination | ||
+ | | 24 | Conveyor Belt or Water Current | ||
+ | | 25 | Engine Piston | ||
+ | | 27 | Demo Camera | ||
+ | | 28 | Lightning | ||
+ | | 29 | Float (for Waves) | ||
+ | | 30 | Two-Way Train (ST 31) | | ||
+ | | 31 | Floor Rise/ | ||
+ | | 32 | Ceiling Rise/ | ||
+ | | 33 | Earthquake Debris | ||
+ | | 36 | Projectile Shooter | ||
+ | |||
+ | ===== Sector tag reference ===== | ||
+ | {{tablelayout? | ||
+ | ^ Tag ID ^ Descriptions | ||
+ | | 1 | Above Water (SE 7) | | ||
+ | | 2 | Underwater (SE 7) | | ||
+ | | 9 | Sliding Star Trek Doors | | ||
+ | | 15 | Elevator Transport (SE 17) | | ||
+ | | 16 | Elevator Platform Down | | ||
+ | | 17 | Elevator Platform Up | | ||
+ | | 18 | Elevator Down | | ||
+ | | 19 | Elevator Up | | ||
+ | | 20 | Ceiling Door | | ||
+ | | 21 | Floor Door | | ||
+ | | 22 | Splitting Door | | ||
+ | | 23 | Swinging Door | | ||
+ | | 25 | Sliding Door (SE 15) | | ||
+ | | 26 | Splitting Star Trek Door | | ||
+ | | 27 | Stretch (SE 20) | | ||
+ | | 28 | Drop Floor (SE 21) | | ||
+ | | 29 | Teeth Door Prong (SE 22) | | ||
+ | | 30 | Rotate and Rise Bridge | ||
+ | | 31 | Two-Way Train (SE 30) | | ||
+ | | 10+++ | One-Time Sound | | ||
+ | | 32767 | Secret Room | | ||
+ | | 65534 | End Of Level with Message (sector hitag: sound #) | | ||
+ | | 65535 | End Of Level | | ||
===== Long SE reference ===== | ===== Long SE reference ===== | ||
- | ^3SE 0/1: ROTATED SECTOR | + | **SE 0/1: ROTATED SECTOR** |
SE1: pivot | SE1: pivot | ||
Ang: up--clockwise, | Ang: up--clockwise, | ||
Ligne 321: | Ligne 411: | ||
Hi = SE1 Hi | Hi = SE1 Hi | ||
- | ^3SE 2: EARTHQUAKE | + | **SE 2: EARTHQUAKE** |
In quake sector, modeled as after the quake, insert additionally: | In quake sector, modeled as after the quake, insert additionally: | ||
MASTERSWITCH | MASTERSWITCH | ||
Ligne 332: | Ligne 422: | ||
Hi=X | Hi=X | ||
- | ^3SE 3: RANDOM LIGHTS AFTER SHOT OUT | + | **SE 3: RANDOM LIGHTS AFTER SHOT OUT** |
Light is wall: | Light is wall: | ||
2-way, blockable? | 2-way, blockable? | ||
Ligne 344: | Ligne 434: | ||
SE: when on | SE: when on | ||
- | ^3SE 4: RANDOM LIGHTS | + | **SE 4: RANDOM LIGHTS** |
Hi: random blink num. ^0(research!) | Hi: random blink num. ^0(research!) | ||
| | ||
Ligne 350: | Ligne 440: | ||
SE: when on | SE: when on | ||
- | ^3SE 5: ? | + | **SE 5: ?** |
- | ^3SE 6/14: SUBWAY | + | **SE 6/14: SUBWAY** |
| | ||
Hi=unique per train | Hi=unique per train | ||
Ligne 364: | Ligne 454: | ||
Hi=1: train stops here | Hi=1: train stops here | ||
- | ^3SE 7: TRANSPORT | + | **SE 7: TRANSPORT** |
Hi=X link | Hi=X link | ||
- | ^3SE 8: UP OPEN DOOR LIGHTS (with ST 20) | + | **SE 8: UP OPEN DOOR LIGHTS (with ST 20)** |
SE 8 also in door sector | SE 8 also in door sector | ||
Hi=X links with other SE8 sprites | Hi=X links with other SE8 sprites | ||
Ligne 376: | Ligne 466: | ||
Hi=1 means exclude this wall from changing shade | Hi=1 means exclude this wall from changing shade | ||
- | ^3SE 9: DOWN OPEN DOOR LIGHTS (with ST 21) | + | **SE 9: DOWN OPEN DOOR LIGHTS (with ST 21)** |
| | ||
- | ^3SE 10: ? | + | **SE 10: ?** |
- | ^3SE 11: ROTATE SECTOR DOOR | + | **SE 11: ROTATE SECTOR DOOR** |
Ang: up--clockwise, | Ang: up--clockwise, | ||
- | Hi: link doors to be opened | + | Hi: link doors to be opened |
ST=23 | ST=23 | ||
- | ^3SE 12: LIGHT SWITCH | + | **SE 12: LIGHT SWITCH |
Hi=X | Hi=X | ||
| | ||
Ligne 394: | Ligne 484: | ||
Lo=X | Lo=X | ||
- | ^3SEENINE: C-9 BARREL | + | **SEENINE: C-9 BARREL** |
Hi=X | Hi=X | ||
Lo=delay ^0(>0? game ticks?) | Lo=delay ^0(>0? game ticks?) | ||
Ligne 402: | Ligne 492: | ||
Lo=X | Lo=X | ||
- | ^3SE 13: C-9 EXPLOSIVE/ | + | **SE 13: C-9 EXPLOSIVE/ |
| | ||
SE 13: Hi=X | SE 13: Hi=X | ||
Ligne 409: | Ligne 499: | ||
Lo=delay | Lo=delay | ||
- | ^3SE 15: SLIDING DOOR (ST=25) | + | **SE 15: SLIDING DOOR (ST=25)** |
Ang: opposite of direction of first movement | Ang: opposite of direction of first movement | ||
| | ||
2*Lo: how far (BUILD units) | 2*Lo: how far (BUILD units) | ||
- | ^3SE 17: ELEVATOR TRANSPORT | + | **SE 17: ELEVATOR TRANSPORT** |
| | ||
| | ||
Ligne 420: | Ligne 510: | ||
Top floor sector Hi=1 | Top floor sector Hi=1 | ||
- | ^3SE 18: INCREMENTAL SECTOR RISE/FALL | + | **SE 18: INCREMENTAL SECTOR RISE/FALL** |
Hi: units moved per activation (min: 1024?) | Hi: units moved per activation (min: 1024?) | ||
Ang: | Ang: | ||
Ligne 431: | Ligne 521: | ||
Lo=X | Lo=X | ||
- | ^3SE 19: SHOT TOUCHPLATE CIELING DOWN | + | **SE 19: SHOT TOUCHPLATE CIELING DOWN** |
- | ^3SE 20: BRIDGE/ | + | **SE 20: BRIDGE/ |
Ang: direction | Ang: direction | ||
| | ||
Ligne 440: | Ligne 530: | ||
Lo: how far (BUILD units) | Lo: how far (BUILD units) | ||
- | ^3SE 21: DROP FLOOR (ST 28) | + | **SE 21: DROP FLOOR (ST 28)** |
Ang: | Ang: | ||
up: drop ceiling | up: drop ceiling | ||
Ligne 452: | Ligne 542: | ||
Lo = [switch] Lo | Lo = [switch] Lo | ||
- | ^3SE 24: CONVEYOR BELT | + | **SE 24: CONVEYOR BELT** |
Ang: direction | Ang: direction | ||
| | ||
Lo=speed | Lo=speed | ||
- | ^3SE 25: ENGINE PISTON (CRUSHER) | + | **SE 25: ENGINE PISTON (CRUSHER)** |
z: starting z | z: starting z | ||
| | ||
piston travels between ceiling z and floor z | piston travels between ceiling z and floor z | ||
- | ^3SE 27: CAMERA FOR PLAYBACK | + | **SE 27: CAMERA FOR PLAYBACK** |
Hi: radius (BUILD units?) | Hi: radius (BUILD units?) | ||
- | ^3SE 28: LIGHTNING | + | **SE 28: LIGHTNING** |
Hi = tile #4890 Hi | Hi = tile #4890 Hi | ||
- | ^3SE 29: WAVES | + | **SE 29: WAVES** |
Hi: start height (phase) | Hi: start height (phase) | ||
| | ||
- | ^0 Based on | + | //Based on// |
- | ^0 * MAP EDITING FAQ v1.3 BY JONAH BISHOP | + | * MAP EDITING FAQ v1.3 BY JONAH BISHOP |
- | ^0 * The Duke Nukem 3D Informational Suite by Ryan Lennox | + | * The Duke Nukem 3D Informational Suite by Ryan Lennox |
- | ^0 * code research | + | * code research |
===== Colors ===== | ===== Colors ===== | ||
Foreground colors: | Foreground colors: | ||
- | ^0,15 0 ^1,0 1 ^2 2 ^3 3 ^4 4 ^5 5 ^6 6 ^7 7 | + | {{tablelayout? |
- | ^8 8 ^9 9 ^10 10^11 11^12 12^13 13^14 14^15 15 | + | | |
+ | | | ||
+ | |||
Background colors: | Background colors: |