Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédente | |||
back2root:archives:denthor:part-17 [2021/09/04 22:29] – frater | back2root:archives:denthor:part-17 [2021/09/04 22:29] (Version actuelle) – frater | ||
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The sample program uses fixed point math in order to achieve high speeds, but it is basically the above algorithm. | The sample program uses fixed point math in order to achieve high speeds, but it is basically the above algorithm. | ||
- | === Static === | + | ==== Static |
A static screen was one of the first effects Asphyxia ever did. We never actually released it because we couldn' | A static screen was one of the first effects Asphyxia ever did. We never actually released it because we couldn' | ||
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A nice thing about a static screen is that it is just pallette rotations... you can do lots of things in the foreground at the same time (such as ascroller). | A nice thing about a static screen is that it is just pallette rotations... you can do lots of things in the foreground at the same time (such as ascroller). | ||
- | === Code Source === | + | ==== Code Source |
<code pascal> | <code pascal> | ||
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</ | </ | ||
- | === In closing === | + | ==== In closing |
Well, that is about it ... as I say, I will be doing more theory stuff in future, as individual demo effects can be thought up if you know the base stuff. | Well, that is about it ... as I say, I will be doing more theory stuff in future, as individual demo effects can be thought up if you know the base stuff. |