Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédente | |||
back2root:archives:denthor:part-03 [2023/05/18 20:55] – [Line algorithms] frater | back2root:archives:denthor:part-03 [2023/05/18 21:07] (Version actuelle) – frater | ||
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Ligne 97: | Ligne 97: | ||
0.005 seem to be best for the 320x200 screen. | 0.005 seem to be best for the 320x200 screen. | ||
- | < | + | <WRAP round info> |
ASPHYXIA does not use this particular circle algorithm, ours is in assembly language, but this one should be fast enough for most. If it isn't, give us the stuff you are using it for and we'll give you ours. | ASPHYXIA does not use this particular circle algorithm, ours is in assembly language, but this one should be fast enough for most. If it isn't, give us the stuff you are using it for and we'll give you ours. | ||
</ | </ | ||
Ligne 132: | Ligne 132: | ||
As you can see, the slopes are real numbers. | As you can see, the slopes are real numbers. | ||
- | < | + | <WRAP round info> |
XSlope = 1 / YSlope | XSlope = 1 / YSlope | ||
</ | </ |